metaverse market
100 Pages | ICT & Semiconductor

Global Metaverse Market Insights 2023, Analysis and Forecast to 2030, By Product, By Platform, By Technology, By Application

  • Published Date : 15-05-2023
  • Pages : 100
  • Report Id : 40184
  • Categories : ICT & Semiconductor

This report describes the global market size of Metaverse Market from 2018 to 2021 and its CAGR from 2018 to 2021, and also forecasts its market size to the end of 2030 and its expected to grow with a CAGR of 42.5% from 2023 to 2030.

People engage with one another across various platforms in a 3D, immersive virtual world called the metaverse. Augmented reality and virtual reality are utilised to make the experience immersive. In the metaverse, which simulates the actual world, users can communicate with others and make virtual purchases using avatars.

Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Metaverse Market estimated at US $ million in the year 2022, is projected to reach a revised size of US$ million by
2030, growing at a CAGR of 42.5% during the forecast period 2023-2030. North American market for Metaverse Market is estimated to increase from $million in 2022 to reach $ million by 2030, at a CAGR of
% during the forecast period of 2023 through 2030.


For geography segment, regional supply, demand, major players, price is presented from 2018 to 2030. This report cover following regions:
North America
Asia-Pacific
Europe
Middle East and Africa
South America


The key countries for each regions are also included such as United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil etc.

For competitor segment, the report include global key players of Metaverse Market as well as some small players. The information for each competitor include:
Company Profile
Main Business Information
SWOT Analysis
Sales Volume, Revenue, Price and Gross Margin
Market Share

By Product
Infrastructure
Chips & Processors
Network Capabilities
Cloud & Edge Infrastructure
Cybersecurity
Hardware
Holographic Displays
eXtended Reality (XR) Hardware
Haptic Sensors & Devices
Smart Glasses
Omni Treadmills
AR/VR Devices
Others
Software
Asset Creation Tools
Programming Engines
Virtual Platforms
Avatar Development
Services
User Experiences (Events, Gaming, etc.)
Asset Marketplaces
Financial Services

The hardware segment, which is further sub-segmented into displays, eXtended Reality (XR) components, and AR/VR headsets, accounted for USD 14.92 billion in 2022. Due to a growing focus among companies on creating products that provide a better user experience and enable more extended user immersion, the hardware segment is expected to account for the largest revenue share during the projected period.
Over the projection period, the software segment is expected to have significant growth as well. Virtual platforms are the construction and administration of integrated, often three-dimensional simulations, settings, and environments where people and enterprises can discover, create, socialise, and participate in a wide range of activities while still operating a business.

By Platform
Desktop
Mobile
Headsets

Platform-wise, the PC sector had the highest revenue share in 2022. Prior to the invention of smartphones and wireless networks, computers served as the main gateway to the metaverse. With the HTC Vive, Oculus Rift / Rift S, WMR headsets, and Valve Index, users can use the computer in virtual reality thanks to the virtual desktop programme. Users can play games, browse the web, and watch Netflix movies on a sizable virtual screen.
Virtual desktops are becoming more popular for usage with VR equipment. Access to the metaverse is now unmatched and almost constant thanks to smartphones and mobile networks.

By Technology
Blockchain
Virtual Reality (VR) & Augmented Reality (AR)
Mixed Reality (MR)
Others

Based on technology, the world market can be classified into three categories: blockchain, virtual reality and augmented reality, mixed reality, and others. In the other section, you'll find things like artificial intelligence (AI), IoT, 5G, 3D reconstruction, brain-computer interfaces, etc.
When humans may engage with the metaverse directly in a physical space, that situation is called mixed reality. Users can interact with the metaverse without a virtual reality headset. Users were simply able to utilise a keyboard to communicate with the metaverse, regardless of their level of immersion.

By Application
Gaming
Online Shopping
Content Creation & Social Media
Events & Conference
Digital Marketing (Advertising)
Testing and Inspection
Others

Due to major continuous innovations and advances by developers, as well as a growing focus on improving immersion and making games more realistic, the gaming segment had the top revenue share of 26.8% in 2022. Additionally, the growing emphasis placed by businesses on using games to enhance their brand is anticipated to spur revenue development.
Gaming, online shopping, content production & social media, events & conferences, content creation, digital marketing (advertising), testing & inspection, and others are the different application segments of the market.

By End Use
Aerospace & Defense
Education
Healthcare
Tourism and Hospitality
BFSI
Retail
Media & Entertainment
Automotive
Others

According to end-use, the BFSI sector is predicted to generate the most amount of revenue in 2022. Businesses are putting more of an emphasis on hosting virtual music concerts, and as more companies adopt this idea, it's likely to help this market's revenue growth.
Additionally, the digital twin technology is upending the entire product lifecycle management (PLM) in the industrial and automotive sectors, from designing to engineering to operations and servicing. Digital twins offer a big commercial opportunity by forecasting the future rather than analysing the manufacturing process's history.


By Region
North America
APAC
Europe
South America
Middle East & Africa

Due to the consumers and users who are adopting the new and more complex technology in the region, North America is likely to account for the greatest revenue share of 44.6% in 2022. Another factor anticipated to boost the regional market's revenue growth is the rising number of start-ups concentrating on the creation of metaverse platforms for commercialization.
Over the course of the projected period, the Asia Pacific area is anticipated to post a very significant CAGR. The expansion of the regional market is anticipated to be driven by an increasing number of start-ups and organisations, including The Sandbox (Hong Kong), Bolly Heroes (India), Axie Infinity (Singapore), NextMeet (India), GuildFi (Thailand), Shenzhen Zhongqingbaowang Interaction Network Co., Ltd. (ZQGame Global), and miHoYo Co., Ltd. in China. Users can engage in real-time, concurrent activities powered by their preferred third-party apps on these virtual metaverse markets and gaming platforms, which provide an immersive experience.

By Company
Meta Platforms, Inc.
Tencent Holdings Ltd.
ByteDance Ltd.
NetEase, Inc.
Nvidia Corporation
Epic Games, Inc.
Roblox Corporation
Unity Technologies, Inc.
Lilith Games
Nextech AR Solutions Corp.

Please ask for sample pages for full companies list

Base Year: 2022
Historical Data: from 2018 to 2021
Forecast Data: from 2023 to 2030

Any special requirements about this report, please let us know and we can provide custom report."


TABLE OF CONTENTS
1 REPORT OVERVIEW
1.1 MARKET INTRODUCTION
1.2 KEY MARKET SEGMENTS
1.3 PLAYERS COVERED
1.4 MARKET ANALYSIS BY Product
1.4.1 Global Metaverse Market Size Growth Rate by Product (2018-2030)
1.5 MARKET BY APPLICATION
1.5.1 Global Metaverse Market Share by Application (2018-2030)
1.6 STUDY OBJECTIVES
1.7 YEARS CONSIDERED
2 GLOBAL GROWTH TRENDS
2.1 GLOBAL Metaverse MARKET SIZE
2.2 REGULATORY FRAMEWORK
2.3 IMPACT OF COVID-19
2.4 RUSSIA-UKRAINE CRISIS IMPLICATIONS
2.5 INDUSTRY TRENDS
2.5.1 Market Top Trends
2.5.2 Market Drivers
2.5.3 Market Restraints
2.5.4 Market Opportunities
2.5.5 Porter�s Five Forces Analysis
2.5.6 PESTLE Analysis
2.5.7 SWOT Analysis
2.5.8 Opportunity Orbit
2.5.9 Product Roadmap
2.5.10 Go to Market Strategy
3 ANALYSIS OF DATA BY Product AND APPLICATION
3.1 GLOBAL Metaverse MARKET SIZE BY PRODUCT (2018-2030)
3.2 GLOBAL Metaverse MARKET SIZE BY APPLICATION (2018-2030)
4 NORTH AMERICA
4.1 NORTH AMERICA Metaverse MARKET (2018-2030)
4.2 NORTH AMERICA Metaverse MARKET SIZE BY PRODUCT
4.3 NORTH AMERICA Metaverse MARKET SIZE BY APPLICATION
4.4 NORTH AMERICA Metaverse MARKET SIZE BY COUNTRY
5 EUROPE
5.1 EUROPE Metaverse MARKET (2018-2030)
5.2 EUROPE Metaverse MARKET SIZE BY PRODUCT
5.3 EUROPE Metaverse MARKET SIZE BY APPLICATION
5.4 EUROPE Metaverse MARKET SIZE BY COUNTRY
6 ASIA PACIFIC
6.1 ASIA PACIFIC Metaverse MARKET (2018-2030)
6.2 ASIA PACIFIC Metaverse MARKET SIZE BY PRODUCT
6.3 ASIA PACIFIC Metaverse MARKET SIZE BY APPLICATION
6.4 ASIA PACIFIC Metaverse MARKET SIZE BY COUNTRY
7 SOUTH AMERICA
7.1 SOUTH AMERICA Metaverse MARKET (2018-2030)
7.2 SOUTH AMERICA Metaverse MARKET SIZE BY PRODUCT
7.3 SOUTH AMERICA Metaverse MARKET SIZE BY APPLICATION
7.4 SOUTH AMERICA Metaverse MARKET SIZE BY COUNTRY
8 MIDDLE-EAST & AFRICA
8.1 MIDDLE-EAST & AFRICA Metaverse MARKET (2018-2030)
8.2 MIDDLE-EAST & AFRICA Metaverse MARKET SIZE BY PRODUCT
8.3 MIDDLE-EAST & AFRICA Metaverse MARKET SIZE BY APPLICATION
8.4 MIDDLE-EAST AFRICA Metaverse MARKET SIZE BY COUNTRY
9 KEY PLAYERS PROFILES
9.1 Meta Platforms, Inc.
9.1.1 Company Details
9.1.2 Business Overview
9.1.3 Products & Services
9.1.4 Financial Overview (2018-2030)
9.1.5 Recent Development
9.2 Tencent Holdings Ltd.
9.2.1 Company Details
9.2.2 Business Overview
9.2.3 Products & Services
9.2.4 Financial Overview (2018-2030)
9.2.5 Recent Development
9.3 ByteDance Ltd.
9.3.1 Company Details
9.3.2 Business Overview
9.3.3 Products & Services
9.3.4 Financial Overview (2018-2030)
9.3.5 Recent Development
9.4 NetEase, Inc.
9.5 Nvidia Corporation
9.6 Epic Games, Inc.
9.7 Roblox Corporation
9.8 Unity Technologies, Inc.
9.9 Lilith Games
9.10 Nextech AR Solutions Corp.
10 MARKET SHARE BY KEY PLAYERS
10.1 Metaverse MARKET SIZE BY PLAYERS
10.1.1 Global Metaverse Revenue by Players (2021)
10.1.2 Global Metaverse Revenue Market Share by Players (2021)
10.2 MOST ADOPTED STRATEGIES
10.3 MOST ACTIVE COMPANIES
10.4 MARKET COMPETITION ANALYSIS
11 APPENDIX
11.1 RESEARCH METHODOLOGY
11.2 PRIMARY RESEARCH
11.3 SECONDARY RESEARCH
11.4 DISCLAIMER

LIST OF TABLES
Table 1. Metaverse Key Players Covered in 2021
Table 2. Global Metaverse Market Size Growth Rate by Product (2018-2030) (Million US$)
Table 3. Global Metaverse Market Size Growth by Application (2018-2030) (Million US$)
Table 4. Key Trends
Table 5. Key Drivers: Impact Analysis (2018-2030)
Table 6. Key Restraints
Table 7. Global Metaverse Market Size by Product (2018-2030) (Million US$)
Table 8. Global Metaverse Market Size Share by Product (2018-2030)
Table 9. Global Metaverse Market Size Share by Application (2018-2030)
Table 10. North America Metaverse Market Size Share by Product (2018-2030)
Table 11. North America Metaverse Market Size by Application (2018-2030) (Million US$)
Table 12. North America Metaverse Market Size Share by Application (2018-2030)
Table 13. North America Metaverse Market Size by country (2018-2030) (Million US$)
Table 14. North America Metaverse Market Share by country (2018-2030)
Table 15. By Country
Table 16. Europe Metaverse Market Size by Product (2018-2030) (Million US$)
Table 17. Europe Metaverse Market Share by Product (2018-2030)
Table 18. Europe Metaverse Market Size by Application (2018-2030) (Million US$)
Table 19. Europe Metaverse Market Share by Application (2018-2030)
Table 20. Europe Metaverse Market Size by country (2018-2030) (Million US$)
Table 21. Europe Metaverse Market share by country (2018-2030)
Table 22. Asia Pacific Metaverse Market Size by Product (2018-2030) (Million US$)
Table 23. Asia Pacific Metaverse Market Share by Product (2018-2030)
Table 24. Asia Pacific Metaverse Market Size by Application (2018-2030) (Million US$)
Table 25. Asia Pacific Metaverse Market Share by Application (2018-2030)
Table 26. APAC Metaverse Market Size by country (2018-2030) (Million US$)
Table 27. APAC Metaverse Market share by country (2018-2030)
Table 28. South America Metaverse Market Size by Product (2018-2030) (Million US$)
Table 29. South America Metaverse Market Share by Product (2018-2030)
Table 30. South America Metaverse Market Size by Application (2018-2030) (Million US$)
Table 31. South America Metaverse Market Share by Application (2018-2030)
Table 32. South America Metaverse Market Size by country (2018-2030) (Million US$)
Table 33. South America Metaverse Market share by country (2018-2030)
Table 34. The Middle-East & Africa Metaverse Market Size by Product (2018-2030) (Million US$)
Table 35. The Middle-East & Africa Metaverse Market Share by Product (2018-2030)
Table 36. The Middle-East & Africa Metaverse Market Size by Application (2018-2030) (Million US$)
Table 37. The Middle-East & Africa Metaverse Market Share by Application (2018-2030)
Table 38. The MEA Metaverse Market Size by country (2018-2030) (Million US$)
Table 39. The MEA Metaverse Market share by country (2018-2030)
Table 40. Meta Platforms, Inc. Details
Table 41. Business Overview
Table 42. Products & services
Table 43. Financial Overview (2018-2030) (Million US$)
Table 44. Recent Development
Table 45. Tencent Holdings Ltd.
Table 46. Business Overview
Table 47. Products & services
Table 48. Financial Overview (2018-2030) (Million US$)
Table 49. Recent Development
Table 50. ByteDance Ltd. Company Details
Table 51. Business Overview
Table 52. Products & services
Table 53. Financial Overview (2018-2030) (Million US$)
Table 54. Recent Development
Table 55. Global Metaverse Revenue by Players (2021) (Million US$)
Table 56. Global Metaverse Market Share by Players (2021)

?
LIST OF FIGURES

Figure 1. Global Metaverse Market Share by Product in 2021 & 2028
Figure 2. Global Metaverse Market Share by Application in 2021 & 2028
Figure 3. Metaverse Report Years Considered
Figure 4. Global Metaverse Market Size and Growth Rate 2018-2030 (Million US$)
Figure 5. Porter's Five Forces Analysis
Figure 6. Global Metaverse Market Size by Product Growth Rate 2018-2030 (Million US$)
Figure 7. Global Metaverse Market Size by Application Growth Rate 2018-2030 (Million US$)
Figure 8. North America Metaverse Market Size 2018-2030 (Million US$)
Figure 9. Europe Metaverse Market Size 2018-2030 (Million US$)
Figure 10. Asia Pacific Metaverse Market Size 2018-2030 (Million US$)
Figure 11. South America Metaverse Market Size 2018-2030 (Million US$)
Figure 12. The Middle-East & Africa Metaverse Market Size 2018-2030 (Million US$)
Figure 1. Meta Platforms, Inc.. Revenue in (2019-2021)
Figure 2. Revenue Growth Rate (2018-2030)
Figure 3. Revenue Growth Rate in (2018-2030)
Figure 4. Global Metaverse Market Share by Players in 2021

Direct Purchase
Your perfect start with Stats And Research


Want to customize this report?

This report can be customized according to your requirements. Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time.

We offer $1000 worth of FREE customization at the time of purchase.
RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo RA client logo
×

Avail PDF Sample Reports

You may also be lnterested in..

Stats And Research Copyright © 2024 .