video games market
106 Pages | Services

Global Video Games Market Size, Status and Forecast 2027

  • Published Date : 15-06-2021
  • Pages : 106
  • Report Id : 8400
  • Categories : Services

This report studies the global Video Games market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Video Games market by companies, region, type and end-use industry.

This report focuses on the global top players, covered
EA
Vivendi
Ubisoft
Microsoft
Nintendo
SCE
Konami
Capcom
Square Enix
SEGA
Bandai Namco
Bethesda Softworks
Activision
2KGames
Nintendo

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India

Market segment by Type, the product can be split into
Nintendo
PC
PlayStation 4
Xbox
Other

Market segment by Application, Video Games can be split into
Education
Entertainment
Electronic Sports
Other

The study objectives of this report are:
To study and forecast the market size of Video Games in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Video Games are as follows:
History Year: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Year 2021 to 2027
For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders
Video Games Manufacturers
Video Games Distributors/Traders/Wholesalers
Video Games Subcomponent Manufacturers
Industry Association
Downstream Vendors

Available Customizations
With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Regional and country-level analysis of the Video Games market, by end-use.
Detailed analysis and profiles of additional market players.
End of Summary


Table of Contents

Global Video Games Market Size, Status and Forecast 2027
1 Industry Overview of Video Games
1.1 Video Games Market Overview
1.1.1 Video Games Product Scope
1.1.2 Market Status and Outlook
1.2 Global Video Games Market Size and Analysis by Regions ( 2016-2021)
1.2.1 United States
1.2.2 Europe
1.2.3 China
1.2.4 Japan
1.2.5 Southeast Asia
1.2.6 India
1.3 Video Games Market by Type
1.3.1 Nintendo
1.3.2 PC
1.3.3 PlayStation 4
1.3.4 Xbox
1.3.5 Other
1.4 Video Games Market by End Users/Application
1.4.1 Education
1.4.2 Entertainment
1.4.3 Electronic Sports
1.4.4 Other

2 Global Video Games Competition Analysis by Players
2.1 Video Games Market Size (Value) by Players ( 2016-2021)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
3.1 EA
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Video Games Revenue (Million USD) ( 2016-2021)
3.2 Vivendi
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Video Games Revenue (Million USD) ( 2016-2021)
3.3 Ubisoft
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Video Games Revenue (Million USD) ( 2016-2021)
3.4 Microsoft
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Video Games Revenue (Million USD) ( 2016-2021)
3.5 Nintendo
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Video Games Revenue (Million USD) ( 2016-2021)
3.6 SCE
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Video Games Revenue (Million USD) ( 2016-2021)
3.7 Konami
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Video Games Revenue (Million USD) ( 2016-2021)
3.8 Capcom
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Video Games Revenue (Million USD) ( 2016-2021)
3.9 Square Enix
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Video Games Revenue (Million USD) ( 2016-2021)
3.10 SEGA
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Video Games Revenue (Million USD) ( 2016-2021)
3.11 Bandai Namco
3.12 Bethesda Softworks
3.13 Activision
3.14 2KGames
3.15 Nintendo

4 Global Video Games Market Size by Type and Application ( 2016-2021)
4.1 Global Video Games Market Size by Type ( 2016-2021)
4.2 Global Video Games Market Size by Application ( 2016-2021)
4.3 Potential Application of Video Games in Future
4.4 Top Consumer/End Users of Video Games

5 United States Video Games Development Status and Outlook
5.1 United States Video Games Market Size ( 2016-2021)
5.2 United States Video Games Market Size and Market Share by Players ( 2016-2021)
5.3 United States Video Games Market Size by Application ( 2016-2021)

6 Europe Video Games Development Status and Outlook
6.1 Europe Video Games Market Size ( 2016-2021)
6.2 Europe Video Games Market Size and Market Share by Players ( 2016-2021)
6.3 Europe Video Games Market Size by Application ( 2016-2021)

7 China Video Games Development Status and Outlook
7.1 China Video Games Market Size ( 2016-2021)
7.2 China Video Games Market Size and Market Share by Players ( 2016-2021)
7.3 China Video Games Market Size by Application ( 2016-2021)

8 Japan Video Games Development Status and Outlook
8.1 Japan Video Games Market Size ( 2016-2021)
8.2 Japan Video Games Market Size and Market Share by Players ( 2016-2021)
8.3 Japan Video Games Market Size by Application ( 2016-2021)

9 Southeast Asia Video Games Development Status and Outlook
9.1 Southeast Asia Video Games Market Size ( 2016-2021)
9.2 Southeast Asia Video Games Market Size and Market Share by Players ( 2016-2021)
9.3 Southeast Asia Video Games Market Size by Application ( 2016-2021)

10 India Video Games Development Status and Outlook
10.1 India Video Games Market Size ( 2016-2021)
10.2 India Video Games Market Size and Market Share by Players ( 2016-2021)
10.3 India Video Games Market Size by Application ( 2016-2021)

11 Market Forecast by Regions, Type and Application ( 2021-2027)
11.1 Global Video Games Market Size (Value) by Regions ( 2021-2027)
11.1.1 United States Video Games Revenue and Growth Rate ( 2021-2027)
11.1.2 Europe Video Games Revenue and Growth Rate ( 2021-2027)
11.1.3 China Video Games Revenue and Growth Rate ( 2021-2027)
11.1.4 Japan Video Games Revenue and Growth Rate ( 2021-2027)
11.1.5 Southeast Asia Video Games Revenue and Growth Rate ( 2021-2027)
11.1.6 India Video Games Revenue and Growth Rate ( 2021-2027)
11.2 Global Video Games Market Size (Value) by Type ( 2021-2027)
11.3 Global Video Games Market Size by Application ( 2021-2027)

12 Video Games Market Dynamics
12.1 Video Games Market Opportunities
12.2 Video Games Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 Video Games Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 Video Games Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application

13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
Methodology
Analyst Introduction
Data Source

List of Tables and Figures

Figure Global Video Games Market Size (Million USD) Status and Outlook ( 2016-2021)
Table Global Video Games Revenue (Million USD) Comparison by Regions ( 2016-2021)
Figure Global Video Games Market Share by Regions ( 2016-2021)
Figure United States Video Games Market Size (Million USD) and Growth Rate by Regions ( 2016-2021)
Figure Europe Video Games Market Size (Million USD) and Growth Rate by Regions ( 2016-2021)
Figure China Video Games Market Size (Million USD) and Growth Rate by Regions ( 2016-2021)
Figure Japan Video Games Market Size (Million USD) and Growth Rate by Regions ( 2016-2021)
Figure Southeast Asia Video Games Market Size (Million USD) and Growth Rate by Regions ( 2016-2021)
Figure India Video Games Market Size (Million USD) and Growth Rate by Regions ( 2016-2021)
Table Global Video Games Revenue (Million USD) and Growth Rate (%) Comparison by Product ( 2016-2021)
Figure Global Video Games Revenue Market Share by Type in 2020
Figure Nintendo Market Size (Million USD) and Growth Rate ( 2016-2021)
Figure PC Market Size (Million USD) and Growth Rate ( 2016-2021)
Figure PlayStation 4 Market Size (Million USD) and Growth Rate ( 2016-2021)
Figure Xbox Market Size (Million USD) and Growth Rate ( 2016-2021)
Figure Other Market Size (Million USD) and Growth Rate ( 2016-2021)
Figure Global Video Games Market Share by Application in 2020
Figure Video Games Market Size (Million USD) and Growth Rate in Education ( 2016-2021)
Figure Video Games Market Size (Million USD) and Growth Rate in Entertainment ( 2016-2021)
Figure Video Games Market Size (Million USD) and Growth Rate in Electronic Sports ( 2016-2021)
Figure Video Games Market Size (Million USD) and Growth Rate in Other ( 2016-2021)
Table Video Games Market Size (Million USD) by Players ( 2016-2021)
Figure Video Games Market Size Share by Players in 2016
Figure Video Games Market Size Share by Players in 2020
Table EA Basic Information List
Table Video Games Business Revenue (Million USD) of EA ( 2016-2021)
Figure EA Video Games Business Revenue Market Share ( 2016-2021)
Table Vivendi Basic Information List
Table Video Games Business Revenue (Million USD) of Vivendi ( 2016-2021)
Figure Vivendi Video Games Business Revenue Market Share ( 2016-2021)
Table Ubisoft Basic Information List
Table Video Games Business Revenue (Million USD) of Ubisoft ( 2016-2021)
Figure Ubisoft Video Games Business Revenue Market Share ( 2016-2021)
Table Microsoft Basic Information List
Table Video Games Business Revenue (Million USD) of Microsoft ( 2016-2021)
Figure Microsoft Video Games Business Revenue Market Share ( 2016-2021)
Table Nintendo Basic Information List
Table Video Games Business Revenue (Million USD) of Nintendo ( 2016-2021)
Figure Nintendo Video Games Business Revenue Market Share ( 2016-2021)
Table SCE Basic Information List
Table Video Games Business Revenue (Million USD) of SCE ( 2016-2021)
Figure SCE Video Games Business Revenue Market Share ( 2016-2021)
Table Konami Basic Information List
Table Video Games Business Revenue (Million USD) of Konami ( 2016-2021)
Figure Konami Video Games Business Revenue Market Share ( 2016-2021)
Table Capcom Basic Information List
Table Video Games Business Revenue (Million USD) of Capcom ( 2016-2021)
Figure Capcom Video Games Business Revenue Market Share ( 2016-2021)
Table Square Enix Basic Information List
Table Video Games Business Revenue (Million USD) of Square Enix ( 2016-2021)
Figure Square Enix Video Games Business Revenue Market Share ( 2016-2021)
Table SEGA Basic Information List
Table Video Games Business Revenue (Million USD) of SEGA ( 2016-2021)
Figure SEGA Video Games Business Revenue Market Share ( 2016-2021)
Table Bandai Namco Basic Information List
Table Video Games Business Revenue (Million USD) of Bandai Namco ( 2016-2021)
Figure Bandai Namco Video Games Business Revenue Market Share ( 2016-2021)
Table Bethesda Softworks Basic Information List
Table Video Games Business Revenue (Million USD) of Bethesda Softworks ( 2016-2021)
Figure Bethesda Softworks Video Games Business Revenue Market Share ( 2016-2021)
Table Activision Basic Information List
Table Video Games Business Revenue (Million USD) of Activision ( 2016-2021)
Figure Activision Video Games Business Revenue Market Share ( 2016-2021)
Table 2KGames Basic Information List
Table Video Games Business Revenue (Million USD) of 2KGames ( 2016-2021)
Figure 2KGames Video Games Business Revenue Market Share ( 2016-2021)
Table Nintendo Basic Information List
Table Video Games Business Revenue (Million USD) of Nintendo ( 2016-2021)
Figure Nintendo Video Games Business Revenue Market Share ( 2016-2021)
Table Global Video Games Market Size (Million USD) by Product ( 2016-2021)
Figure Global Video Games Revenue Market Share (%) by Product ( 2016-2021)
Figure Global Video Games Market Share by Product in 2020
Table Global Video Games Market Size by Application ( 2016-2021)
Figure Global Video Games Revenue Market Share (%) by Application in 2020
Table Top Consumer/End Users of Video Games
Figure United States Video Games Market Size (Million USD) and Growth Rate ( 2016-2021)
Table United States Video Games Market Size (Million USD) by Players ( 2016-2021)
Figure United States Video Games Market Size Share by Players in 2016
Figure United States Video Games Market Size Share by Players in 2020
Table United States Video Games Market Size by Application ( 2016-2021)
Figure United States Video Games Revenue Market Share (%) by Application ( 2016-2021)
Figure United States Video Games Market Size Share by Application in 2020
Figure Europe Video Games Market Size (Million USD) and Growth Rate ( 2016-2021)
Table Europe Video Games Market Size (Million USD) by Players ( 2016-2021)
Figure Europe Video Games Market Size Share by Players in 2016
Figure Europe Video Games Market Size Share by Players in 2020
Table Europe Video Games Market Size by Application ( 2016-2021)
Figure Europe Video Games Revenue Market Share (%) by Application ( 2016-2021)
Figure Europe Video Games Market Size Share by Application in 2020
Figure China Video Games Market Size (Million USD) and Growth Rate ( 2016-2021)
Table China Video Games Market Size (Million USD) by Players ( 2016-2021)
Figure China Video Games Market Size Share by Players in 2016
Figure China Video Games Market Size Share by Players in 2020
Table China Video Games Market Size by Application ( 2016-2021)
Figure China Video Games Revenue Market Share (%) by Application ( 2016-2021)
Figure China Video Games Market Size Share by Application in 2020
Figure Japan Video Games Market Size (Million USD) and Growth Rate ( 2016-2021)
Table Japan Video Games Market Size (Million USD) by Players ( 2016-2021)
Figure Japan Video Games Market Size Share by Players in 2016
Figure Japan Video Games Market Size Share by Players in 2020
Table Japan Video Games Market Size by Application ( 2016-2021)
Figure Japan Video Games Revenue Market Share (%) by Application ( 2016-2021)
Figure Japan Video Games Market Size Share by Application in 2020
Figure Southeast Asia Video Games Market Size (Million USD) and Growth Rate ( 2016-2021)
Table Southeast Asia Video Games Market Size (Million USD) by Players ( 2016-2021)
Figure Southeast Asia Video Games Market Size Share by Players in 2016
Figure Southeast Asia Video Games Market Size Share by Players in 2020
Table Southeast Asia Video Games Market Size by Application ( 2016-2021)
Figure Southeast Asia Video Games Revenue Market Share (%) by Application ( 2016-2021)
Figure Southeast Asia Video Games Market Size Share by Application in 2020
Figure India Video Games Market Size (Million USD) and Growth Rate ( 2016-2021)
Table India Video Games Market Size (Million USD) by Players ( 2016-2021)
Figure India Video Games Market Size Share by Players in 2016
Figure India Video Games Market Size Share by Players in 2020
Table India Video Games Market Size by Application ( 2016-2021)
Figure India Video Games Revenue Market Share (%) by Application ( 2016-2021)
Figure India Video Games Market Size Share by Application in 2020
Figure Global Video Games Market Size and Growth Rate ( 2021-2027)
Table Global Video Games Market Size (Million USD) by Regions ( 2021-2027)
Figure Global Video Games Market Size Share ( 2021-2027)
Figure Global Video Games Market Size Share by Regions in 2027
Figure United States Video Games Revenue (Million USD) and Growth Rate ( 2021-2027)
Figure Europe Video Games Revenue (Million USD) and Growth Rate ( 2021-2027)
Figure China Video Games Revenue (Million USD) and Growth Rate ( 2021-2027)
Figure Japan Video Games Revenue (Million USD) and Growth Rate ( 2021-2027)
Figure Southeast Asia Video Games Revenue (Million USD) and Growth Rate ( 2021-2027)
Figure India Video Games Revenue (Million USD) and Growth Rate ( 2021-2027)
Table Global Video Games Market Size (Million USD) by Type ( 2021-2027)
Figure Global Video Games Market Size Share by Type in 2021
Figure Global Video Games Market Size Share by Type in 2027
Table Global Video Games Market Size (Million USD) by Application ( 2021-2027)
Figure Global Video Games Market Size (Million USD) by Application in 2021
Figure Global Video Games Market Size (Million USD) by Application in 2027

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