vr for pain management and rehabilitation market
100 Pages | Healthcare

Global VR for Pain Management and Rehabilitation Market Insights 2024, Analysis and Forecast to 2031

  • Published Date : 2024-06-12
  • Pages : 100
  • Report Id : 40419
  • Categories : Healthcare

This report describes the global market size of VR for Pain Management and Rehabilitation from 2019 to 2022 and its CAGR from 2019 to 2023, and also forecasts its market size to the end of 2031 and its expected to grow with a CAGR of 38.7% from 2024 to 2031.

Due to the COVID-19 pandemic, the global market for VR for Pain Management and Rehabilitation estimated at US 6.2 $ billion in the year 2023, is projected to reach a revised size of US 111.718 $ million by 2031, growing at a CAGR of 38.7% during the forecast period 2024-2031.

VR for Pain Management and Rehabilitation refers to the use of virtual reality technology to alleviate pain and aid in the rehabilitation process. By immersing patients in virtual environments and providing interactive experiences, VR therapy can distract from pain sensations, facilitate physical and cognitive exercises, and promote healing and recovery in various medical conditions and injuries.

For geography segment, regional supply, demand, major players, price is presented from 2019 to 2031. This report cover following regions:
North America
Asia-Pacific
Europe
Middle East and Africa
South America


The key countries for each regions are also included such as United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil etc.

For competitor segment, the report include global key players of VR for Pain Management and Rehabilitation as well as some small players. The information for each competitor include:
Company Profile
Main Business Information
SWOT Analysis
Sales Volume, Revenue, Price and Gross Margin
Market Share

By Age Group
Pediatric
Adult
Geriatric

In 2023,The global VR for Pain Management and Rehabilitation market is segmented by age group into Pediatric, Adult, and Geriatric categories. Pediatric patients benefit from VR therapies designed to engage and entertain, easing pain and anxiety during medical procedures and promoting compliance with rehabilitation exercises. Adults utilize VR technology for pain relief and rehabilitation following injuries or surgeries, with immersive experiences tailored to their specific needs and conditions. Geriatric patients, facing age-related ailments and chronic pain, find VR interventions helpful for managing discomfort and improving mobility, contributing to enhanced quality of life and functional independence. These segments reflect the diverse applications of VR in addressing pain and rehabilitation needs across different age demographics.

By Components
Hardware
Software
Services

In 2023, The global VR for Pain Management and Rehabilitation market is segmented by components into Hardware, Software, and Services. Hardware encompasses VR headsets, controllers, and peripherals used for delivering immersive experiences to patients. Software includes VR applications and programs tailored for pain management exercises, rehabilitation activities, and interactive therapies. Services encompass consulting, training, and support services provided by VR solution providers, including implementation, customization, and maintenance of VR systems for healthcare facilities and practitioners. These segments collectively contribute to the comprehensive ecosystem of VR-based solutions for pain management and rehabilitation, facilitating personalized and effective treatment approaches for patients across various medical settings.

By Technology
Non-Immersive VR
Semi-Immersive VR
Fully Immersive VR

The global VR for Pain Management and Rehabilitation market is segmented by technology into Non-Immersive VR, Semi-Immersive VR, and Fully Immersive VR.
Non-Immersive VR utilizes basic VR technology such as 2D screens or simple headsets to provide pain management and rehabilitation interventions that do
not fully immerse the user. Semi-Immersive VR offers intermediate immersion levels, utilizing more advanced headsets and interactive environments to
engage patients in therapy sessions. Fully Immersive VR provides the highest level of immersion, employing advanced headsets and realistic simulations
to create immersive experiences that effectively distract from pain and aid in rehabilitation efforts. These segments offer varying levels of immersion
to cater to the diverse needs and preferences of patients undergoing pain management and rehabilitation treatments.


By Therapeutic Area
Musculoskeletal Disorders
Neurological Disorders
Mental Health

The global VR for Pain Management and Rehabilitation market is segmented by therapeutic area into Musculoskeletal Disorders, Neurological Disorders, and Mental
Health. VR therapies for Musculoskeletal Disorders focus on alleviating pain and improving mobility in conditions such as arthritis and back pain through targeted
exercises and simulations. For Neurological Disorders like stroke or spinal cord injury, VR interventions aim to enhance motor function and cognitive abilities
through interactive rehabilitation programs tailored to specific impairments. In Mental Health, VR is utilized for exposure therapy, relaxation techniques, and
mindfulness exercises to address conditions such as anxiety, PTSD, and chronic pain-related psychological distress, offering immersive and effective interventions
for mental well-being and pain management. These segments cater to distinct patient populations with tailored VR solutions to address their specific pain management
and rehabilitation needs.


By Application
Pain Management
Rehabilitation

The global VR for Pain Management and Rehabilitation market is segmented by application into Pain Management and Rehabilitation. VR technology is utilized in
Pain Management to distract patients from discomfort, reduce the perception of pain, and promote relaxation through immersive experiences and interactive distractions.
In Rehabilitation, VR is employed to aid in physical and cognitive therapy, facilitating exercises, mobility training, and motor skill development through engaging
simulations and guided interventions. These segments address distinct aspects of patient care, offering innovative VR solutions to enhance pain relief and accelerate
the rehabilitation process across various medical settings.



By End-User
Hospitals and Clinics
Rehabilitation Centers
Home Care Settings
Research and Academic Institutions

The global VR for Pain Management and Rehabilitation market is segmented by end-user into Hospitals and Clinics, Rehabilitation Centers, Home Care Settings,
and Research and Academic Institutions. Hospitals and Clinics integrate VR technology into pain management and rehabilitation programs to offer innovative
treatments and improve patient outcomes. Rehabilitation Centers utilize VR solutions to enhance therapy sessions and provide personalized care plans for patients
recovering from injuries or surgeries. In Home Care Settings, VR offers convenient and accessible options for pain relief and rehabilitation exercises, allowing
patients to continue treatment from the comfort of their homes. Research and Academic Institutions drive innovation in VR-based interventions through studies,
clinical trials, and the development of new technologies, advancing the field of pain management and rehabilitation. These segments collectively contribute to
the widespread adoption and advancement of VR solutions in healthcare settings, offering tailored interventions to meet the diverse needs of patients and
practitioners.


Company-
AppliedVR
XRHealth
MindMaze
Firsthand Technology
Karuna Labs
Virti
Health Scholars
MindMotion
Osso VR
Oculus Health

Please ask for sample pages for full companies list

Base Year: 2023
Historical Data: from 2019 to 2023
Forecast Data: from 2024 to 2031

Any special requirements about this report, please let us know and we can provide custom report.


TABLE OF CONTENTS

Market Taxonomy
1. Executive Summary
1.1. Market Overview
1.2. Market Analysis and Recommendations
1.3. RA Analysis and Recommendations
2. Market Introduction
2.1. Market Definition
3. Market Background
3.1. Parent/Associated Market Overview
3.1.1.VR for Pain Management and Rehabilitations Outlook
3.1.2.VR for Pain Management and Rehabilitations Overview
3.2. Effect of Covid-19 Impact
3.3. Macro-Economic Overview
3.3.1. GDP Growth
3.3.2. Retail Industry Growth
3.4. Pricing Analysis
3.5. Challenges related to adoption of VR for Pain Management and Rehabilitations
3.6. Regulations of VR for Pain Management and Rehabilitations
3.7. Forecast Factors: Relevance and Impact
3.8. Market Dynamics
3.8.1. Drivers
3.8.2. Restraints
3.8.3. Opportunity
3.8.4. Trends
3.8.5. SWOT Analysis
4. Market Forecast
4.1. Market Value Projections
4.2. Market Size Projections
4.3. Y-o-Y Projections
4.4. Absolute Opportunity Analysis
5. Global VR for Pain Management and Rehabilitations Value Chain Analysis
5.1.VR for Pain Management and Rehabilitations Value Chain
5.1.1. List of Raw Material Suppliers
5.1.2. List of VR for Pain Management and Rehabilitations Manufacturer
5.1.3. List of Segment
6. Global VR for Pain Management and Rehabilitations Analysis Age Group
6.1. Introduction
6.1.1. Market Value Share Analysis By Age Group
6.1.2. Y-o-Y Growth Analysis By Age Group
6.2. Historical Market Size (USD Mn) Analysis 2018-2022 By Age Group
6.3. Market Attractiveness Analysis Age Group
7. GlobalVR for Pain Management and Rehabilitations Analysis By Components
7.1. Introduction
7.1.1. Market Value Share Analysis By Components
7.1.2. Y-o-Y Growth Analysis By Components
7.2. Historical Market Size (USD Mn) Analysis 2018-2022 By Components
7.3. Market Attractiveness Analysis By Components
8. Market Structure Analysis
8.1. Market Analysis by Tier of Companies
8.1.1. By Large, Medium, and Small
8.2. Market Concentration
8.2.1. By Top 5 and by Top 10
8.3. Type ion Capacity Share Analysis
8.3.1. By Large, Medium, and Small
8.3.2. By Top 5 and Top 10
8.4. Technology Roadmap
9. Competition Analysis
9.1. Competition Dashboard
9.2. Company Profiles (15 Companies)
9.2.1.AppliedVR
9.2.1.1. Overview
9.2.1.2. Type Portfolio
9.2.1.3. Financial Overview
9.2.2. XRHealth
9.2.2.1. Overview
9.2.2.2. Type Portfolio
9.2.2.3. Financial Overview
9.2.3. MindMaze
9.2.3.1. Overview
9.2.3.2. Type Portfolio
9.2.3.3. Financial Overview
9.2.4. Firsthand Technology
9.2.4.1. Overview
9.2.4.2. Type Portfolio
9.2.4.3. Financial Overview
9.2.5. Karuna Labs
9.2.5.1. Overview
9.2.5.2. Type Portfolio
9.2.5.3. Financial Overview
9.2.6. Virti
9.2.6.1. Overview
9.2.6.2. Type Portfolio
9.2.6.3. Financial Overview
9.2.7.Health Scholars
9.2.7.1. Overview
9.2.7.2. Type Portfolio
9.2.7.3. Financial Overview
9.2.8. MindMotion
9.2.8.1. Overview
9.2.8.2. Type Portfolio
9.2.8.3. Financial Overview
9.2.9. Osso VR
9.2.9.1. Overview
9.2.9.2. Type Portfolio
9.2.9.3. Financial Overview
9.2.10. Oculus Health
9.2.10.1. Overview
9.2.10.2. Type Portfolio
9.2.10.3. Financial Overview
9.2.11. COMPANY11
9.2.11.1. Overview
9.2.11.2. Type Portfolio
9.2.11.3. Financial Overview
9.2.12. COMPANY12
9.2.12.1. Overview
9.2.12.2. Type Portfolio
9.2.12.3. Financial Overview
9.2.13. COMPANY13
9.2.13.1. Overview
9.2.13.2. Type Portfolio
9.2.13.3. Financial Overview
9.2.14. COMPANY14
9.2.14.1. Overview
9.2.14.2. Type Portfolio
9.2.14.3. Financial Overview
9.2.15. COMPANY15
9.2.15.1. Overview
9.2.15.2. Type Portfolio
9.2.15.3. Financial Overview
10. Global VR for Pain Management and Rehabilitations Analysis By Region
10.1. Introduction
10.1.1. Market Value Share Analysis By Region
10.1.2. Y-o-Y Growth Analysis By Region
10.2. Historical Market Size (USD Mn) Analysis 2018-2022 By Region
10.2.1. North America
10.2.2. Middle East and Africa
10.2.3. South America
10.2.4. Asia-Pacific
10.2.5. Others
10.3. Current Market Size (USD Mn) Forecast 2023-2030 By Region
10.3.1. North America
10.3.2. Middle East and Africa
10.3.3. South America
10.3.4. Asia-Pacific
10.3.5. Others
10.4. Market Attractiveness Analysis By Region
11. North America VR for Pain Management and Rehabilitations Analysis
11.1. Introduction
11.2. Historical Market Size (USD Mn) Analysis 2018-2022 By Country
11.2.1. U.S.
11.2.2. Canada
11.2.3. Mexico
11.2.4. Rest of North America
11.3. Current Market Size (USD Mn) Forecast 2023-2030 By Country
11.3.1. U.S.
11.3.2. Canada
11.3.3. Mexico
11.3.4. Rest of North America
11.4. Historical Market Size (USD Mn) Analysis 2018-2022 By Age Group
11.5. Current Market Size (USD Mn) Forecast 2023-2030 By Age Group
11.6. Historical Market Size (USD Mn) Analysis 2018-2022 By Components
11.7. Current Market Size (USD Mn) Forecast 2023-2030 By Components
12. South America VR for Pain Management and Rehabilitations Analysis
12.1. Introduction
12.2. Regional Pricing Analysis
12.3. Historical Market Size (USD Mn) Analysis 2018-2022 By Country
12.3.1. Brazil
12.3.2. Argentina
12.3.3. Rest of South America
12.4. Current Market Size (USD Mn) Forecast 2023-2030 By Country
12.4.1. Brazil
12.4.2. Argentina
12.4.3. Rest of South America
12.5. Historical Market Size (USD Mn) Analysis 2018-2022 By Age Group
12.6. Current Market Size (USD Mn) Forecast 2023-2030 By Age Group
12.7. Historical Market Size (USD Mn) Analysis 2018-2022 By Components
12.8. Current Market Size (USD Mn) Forecast 2023-2030 By Components
13. Europe VR for Pain Management and Rehabilitations Analysis
13.1. Introduction
13.2. Regional Pricing Analysis
13.3. Historical Market Size (USD Mn) Analysis 2018-2022 By Country
13.3.1. Germany
13.3.2. Italy
13.3.3. France
13.3.4. Spain
13.3.5. U.K.
13.3.6. Rest of Europe
13.4. Current Market Size (USD Mn) Forecast 2023-2030 By Country
13.4.1. Germany
13.4.2. Italy
13.4.3. France
13.4.4. Spain
13.4.5. U.K.
13.4.6. Rest of Europe
13.5. Historical Market Size (USD Mn) Analysis 2018-2022 By Age Group
13.6. Current Market Size (USD Mn) Forecast 2023-2030 By Age Group
13.7. Historical Market Size (USD Mn) Analysis 2018-2022 By Components
13.8. Current Market Size (USD Mn) Forecast 2023-2030 By Components
14. Middle East and Africa VR for Pain Management and Rehabilitations Analysis
14.1. Introduction
14.2. Regional Pricing Analysis
14.3. Historical Market Size (USD Mn) Analysis 2018-2022 By Country
14.3.1. Saudi Arabia
14.3.2. U.A.E.
14.3.3. South Africa
14.3.4. Turkey
14.3.5. Rest of Middle East and Africa
14.4. Current Market Size (USD Mn) Forecast 2023-2030 By Country
14.4.1. Saudi Arabia
14.4.2. U.A.E.
14.4.3. South Africa
14.4.4. Turkey
14.4.5. Rest of Middle East and Africa
15. Asia-Pacific VR for Pain Management and Rehabilitations Analysis
15.1. Introduction
15.2. Regional Pricing Analysis
15.3. Historical Market Size (USD Mn) Analysis 2018-2022 By Country
15.3.1. China
15.3.2. India
15.3.3. Japan
15.3.4. South Korea
15.3.5. Singapore
15.3.6. Australia and New Zealand
15.3.7. Rest of Asia-Pacific
15.4. Current Market Size (USD Mn) Forecast 2023-2030 By Country
15.4.1. China
15.4.2. India
15.4.3. Japan
15.4.4. South Korea
15.4.5. Singapore
15.4.6. Australia and New Zealand
15.4.7. Rest of Asia-Pacific
i. Research Methodology
ii. Assumptions & Acronyms


LIST OF FIGURES

Figure 01: Global VR for Pain Management and Rehabilitations, BPS Analysis,By Age Group, 2018(H), 2023(E) & 2030(F)
Figure 02: Global VR for Pain Management and Rehabilitations, Y-O-Y Growth,By Age Group, 2020(A) - 2030(F)
Figure 03: Global VR for Pain Management and Rehabilitations Attractiveness Analysis,By Age Group (2020)
Figure 04: Global VR for Pain Management and Rehabilitations, BPS Analysis, By Components , 2018(H), 2023(E) & 2030(F)
Figure 05: Global VR for Pain Management and Rehabilitations, Y-O-Y Growth, By Components , 2018(H) - 2030(F)
Figure 06: Global VR for Pain Management and Rehabilitations Attractiveness Analysis, By Components
Figure 07: Global VR for Pain Management and Rehabilitations, Value Analysis,By Age Group, 2018(H)-2030(F)
Figure 08: Global VR for Pain Management and Rehabilitations, Value Analysis, by Material , 2018(H)-2030(F)
Figure 09: Global VR for Pain Management and Rehabilitations, BPS Analysis, by Region, 2018(H), 2023(E) & 2030(F)
Figure 10: Global VR for Pain Management and Rehabilitations, Y-O-Y Growth, by Region, 2018(H) - 2030(F)
Figure 11: Global VR for Pain Management and Rehabilitations Attractiveness Analysis, by Region
Figure 12: North America VR for Pain Management and Rehabilitations Value (USD Mn Forecast, 2018 2022
Figure 13: North America VR for Pain Management and Rehabilitations Value (USD Mn Forecast, 2023 2030
Figure 14: South America VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, 2018 2022
Figure 15: South America VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, 2023 2030
Figure 16: Europe VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, 2018 2022
Figure 17: Europe VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, 2023 2030
Figure 18: Middle East and Africa VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, 2018 2022

LIST OF TABLES

Table 01: Global VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Age Group, 2018(H) 2030(F)
Table 02: Global VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Components , 2018(H) 2030(F)
Table 03: Global VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Country, 2018(H) 2030(F)
Table 04: North America VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, by Country, 2018(H) 2030(F)
Table 05: North America VR for Pain Management and Rehabilitations Value (USD Mn) Forecast,By Age Group, 2018(H) 2030(F)
Table 06: North America VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Components , 2018(H) 2030(F)
Table 07: South America VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Country, 2018(H) 2030(F)
Table 08: South America VR for Pain Management and Rehabilitations Value (USD Mn) Forecast,By Age Group, 2018(H) 2030(F)
Table 09: South America VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Components , 2018(H) 2030(F)
Table 10: Europe VR for Pain Management and Rehabilitations Value (USD Mn) and Forecast, by Country, 2018(H) 2030(F)
Table 11: Europe VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Age Group, 2018(H) 2030(F)
Table 12: Europe VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Components EndUser, 2018(H) 2030(F)
Table 13: Middle East and Africa VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Country, 2018(H) 2030(F)
Table 14: Middle East and Africa VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Age Group, 2018(H) 2030(F)
Table 15: Middle East and Africa VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Components , 2018(H) 2030(F)
Table 16: Asia-Pacific VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, by Country, 2018(H) 2030(F)
Table 17: Asia-Pacific VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Age Group, 2018(H) 2030(F)
Table 18: Asia-Pacific VR for Pain Management and Rehabilitations Value (USD Mn) Forecast, By Components , 2018(H) 2030(F)



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