2021-2027 Casual Game Report on Global and United States Market, Status and Forecast, by Players, Types and Applications

  • Published Date : 09-08-2021
  • Pages : 115
  • Report Id : 19564
  • Categories : Services

Summary

This report studies the global Casual Game market, analyzes and researches the Casual Game development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
Nintendo
Naughty Dog
Bethesda
Valve
RockStar North
Ubisoft Montreal
Square Enix
Rare
Bioware
Blizzard

Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia

Market segment by Type, the product can be split into
Try-Before-You-Buy
Subscription Services
Skill-Based Gaming
Advergames

Market segment by Application, the market can be split into
Game Console
Mobile Phones
TV Set-top Box
Others

If you have any special requirements, please let us know and we will offer you the report as you want.
End of Summary


Table of Contents

2021-2027 Casual Game Report on Global and United States Market, Status and Forecast, by Players, Types and Applications
1 Industry Overview of Casual Game
1.1 Casual Game Market Overview
1.1.1 Casual Game Product Scope
1.1.2 Market Status and Outlook
1.2 Global Casual Game Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Casual Game Market by Type
1.3.1 Try-Before-You-Buy
1.3.2 Subscription Services
1.3.3 Skill-Based Gaming
1.3.4 Advergames
1.4 Casual Game Market by End Users/Application
1.4.1 Game Console
1.4.2 Mobile Phones
1.4.3 TV Set-top Box
1.4.4 Others

2 Global Casual Game Competition Analysis by Players
2.1 Casual Game Market Size (Value) by Players (2017 and 2021)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
3.1 Nintendo
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Casual Game Revenue (Value) (2016-2021)
3.1.5 Recent Developments
3.2 Naughty Dog
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Casual Game Revenue (Value) (2016-2021)
3.2.5 Recent Developments
3.3 Bethesda
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Casual Game Revenue (Value) (2016-2021)
3.3.5 Recent Developments
3.4 Valve
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Casual Game Revenue (Value) (2016-2021)
3.4.5 Recent Developments
3.5 RockStar North
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Casual Game Revenue (Value) (2016-2021)
3.5.5 Recent Developments
3.6 Ubisoft Montreal
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Casual Game Revenue (Value) (2016-2021)
3.6.5 Recent Developments
3.7 Square Enix
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Casual Game Revenue (Value) (2016-2021)
3.7.5 Recent Developments
3.8 Rare
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Casual Game Revenue (Value) (2016-2021)
3.8.5 Recent Developments
3.9 Bioware
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Casual Game Revenue (Value) (2016-2021)
3.9.5 Recent Developments
3.10 Blizzard
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Casual Game Revenue (Value) (2016-2021)
3.10.5 Recent Developments

4 Global Casual Game Market Size by Type and Application (2016-2021)
4.1 Global Casual Game Market Size by Type (2016-2021)
4.2 Global Casual Game Market Size by Application (2016-2021)
4.3 Potential Application of Casual Game in Future
4.4 Top Consumer/End Users of Casual Game

5 United States Casual Game Development Status and Outlook
5.1 United States Casual Game Market Size (2016-2021)
5.2 United States Casual Game Market Size and Market Share by Players (2017 and 2021)

6 EU Casual Game Development Status and Outlook
6.1 EU Casual Game Market Size (2016-2021)
6.2 EU Casual Game Market Size and Market Share by Players (2017 and 2021)

7 Japan Casual Game Development Status and Outlook
7.1 Japan Casual Game Market Size (2016-2021)
7.2 Japan Casual Game Market Size and Market Share by Players (2017 and 2021)

8 China Casual Game Development Status and Outlook
8.1 China Casual Game Market Size (2016-2021)
8.2 China Casual Game Market Size and Market Share by Players (2017 and 2021)

9 India Casual Game Development Status and Outlook
9.1 India Casual Game Market Size (2016-2021)
9.2 India Casual Game Market Size and Market Share by Players (2017 and 2021)

10 Southeast Asia Casual Game Development Status and Outlook
10.1 Southeast Asia Casual Game Market Size (2016-2021)
10.2 Southeast Asia Casual Game Market Size and Market Share by Players (2017 and 2021)

11 Market Forecast by Regions, Type and Application (2021-2027)
11.1 Global Casual Game Market Size (Value) by Regions (2021-2027)
11.1.1 United States Casual Game Revenue and Growth Rate (2021-2027)
11.1.2 EU Casual Game Revenue and Growth Rate (2021-2027)
11.1.3 Japan Casual Game Revenue and Growth Rate (2021-2027)
11.1.4 China Casual Game Revenue and Growth Rate (2021-2027)
11.1.5 India Casual Game Revenue and Growth Rate (2021-2027)
11.1.6 Southeast Asia Casual Game Revenue and Growth Rate (2021-2027)
11.2 Global Casual Game Market Size (Value) by Type (2021-2027)
11.3 Global Casual Game Market Size by Application (2021-2027)

12 Casual Game Market Dynamics
12.1 Casual Game Market Opportunities
12.2 Casual Game Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 Casual Game Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 Casual Game Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application

13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
Methodology
Analyst Introduction
Data Source
List of Tables and Figures

Figure Casual Game Product Scope
Figure Global Casual Game Market Size (Million USD) (2016-2021)
Table Global Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Figure Global Casual Game Market Share by Regions in 2017
Figure United States Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Figure EU Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Figure Japan Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Figure China Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Figure India Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Figure Southeast Asia Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Figure Global Casual Game Market Share by Type in 2017
Figure Try-Before-You-Buy Market Size (Million USD) and Growth Rate (2016-2021)
Figure Subscription Services Market Size (Million USD) and Growth Rate (2016-2021)
Figure Skill-Based Gaming Market Size (Million USD) and Growth Rate (2016-2021)
Figure Advergames Market Size (Million USD) and Growth Rate (2016-2021)
Figure Global Casual Game Market Share by Application in 2017
Table Key Downstream Customer in Game Console
Figure Casual Game Market Size (Million USD) and Growth Rate in Game Console (2016-2021)
Table Key Downstream Customer in Mobile Phones
Figure Casual Game Market Size (Million USD) and Growth Rate in Mobile Phones (2016-2021)
Table Key Downstream Customer in TV Set-top Box
Figure Casual Game Market Size (Million USD) and Growth Rate in TV Set-top Box (2016-2021)
Table Key Downstream Customer in Others
Figure Casual Game Market Size (Million USD) and Growth Rate in Others (2016-2021)
Table Casual Game Market Size (Million USD) by Players (2017 and 2021)
Figure Casual Game Market Size Share by Players in 2017
Figure Casual Game Market Size Share by Players in 2021
Table Nintendo Basic Information List
Table Casual Game Business Revenue (Million USD) of Nintendo (2016-2021)
Figure Nintendo Casual Game Business Revenue Market Share in 2017
Table Naughty Dog Basic Information List
Table Casual Game Business Revenue (Million USD) of Naughty Dog (2016-2021)
Figure Naughty Dog Casual Game Business Revenue Market Share in 2017
Table Bethesda Basic Information List
Table Casual Game Business Revenue (Million USD) of Bethesda (2016-2021)
Figure Bethesda Casual Game Business Revenue Market Share in 2017
Table Valve Basic Information List
Table Casual Game Business Revenue (Million USD) of Valve (2016-2021)
Figure Valve Casual Game Business Revenue Market Share in 2017
Table RockStar North Basic Information List
Table Casual Game Business Revenue (Million USD) of RockStar North (2016-2021)
Figure RockStar North Casual Game Business Revenue Market Share in 2017
Table Ubisoft Montreal Basic Information List
Table Casual Game Business Revenue (Million USD) of Ubisoft Montreal (2016-2021)
Figure Ubisoft Montreal Casual Game Business Revenue Market Share in 2017
Table Square Enix Basic Information List
Table Casual Game Business Revenue (Million USD) of Square Enix (2016-2021)
Figure Square Enix Casual Game Business Revenue Market Share in 2017
Table Rare Basic Information List
Table Casual Game Business Revenue (Million USD) of Rare (2016-2021)
Figure Rare Casual Game Business Revenue Market Share in 2017
Table Bioware Basic Information List
Table Casual Game Business Revenue (Million USD) of Bioware (2016-2021)
Figure Bioware Casual Game Business Revenue Market Share in 2017
Table Blizzard Basic Information List
Table Casual Game Business Revenue (Million USD) of Blizzard (2016-2021)
Figure Blizzard Casual Game Business Revenue Market Share in 2017
Table Global Casual Game Market Size (Million USD) by Type (2016-2021)
Figure Global Casual Game Market Size Share by Type in 2016
Figure Global Casual Game Market Size Share by Type in 2014
Figure Global Casual Game Market Size Share by Type in 2015
Figure Global Casual Game Market Size Share by Type in 2016
Figure Global Casual Game Market Size Share by Type in 2017
Figure Global Casual Game Market Size Share by Type in 2021
Table Global Casual Game Market Size (Million USD) by Application (2016-2021)
Figure Global Casual Game Market Size (Million USD) by Application in 2016
Figure Global Casual Game Market Size (Million USD) by Application in 2014
Figure Global Casual Game Market Size (Million USD) by Application in 2015
Figure Global Casual Game Market Size (Million USD) by Application in 2016
Figure Global Casual Game Market Size (Million USD) by Application in 2017
Figure Global Casual Game Market Size (Million USD) by Application in 2021
Table Top Consumer/End Users of Casual Game
Figure United States Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Table United States Casual Game Market Size (Million USD) by Players (2016-2021)
Figure United States Casual Game Market Size Share by Players in 2017
Figure United States Casual Game Market Size Share by Players in 2021
Figure EU Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Table EU Casual Game Market Size (Million USD) by Players (2016-2021)
Figure EU Casual Game Market Size Share by Players in 2017
Figure EU Casual Game Market Size Share by Players in 2021
Figure Japan Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Table Japan Casual Game Market Size (Million USD) by Players (2016-2021)
Figure Japan Casual Game Market Size Share by Players in 2017
Figure Japan Casual Game Market Size Share by Players in 2021
Figure China Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Table China Casual Game Market Size (Million USD) by Players (2016-2021)
Figure China Casual Game Market Size Share by Players in 2017
Figure China Casual Game Market Size Share by Players in 2021
Figure India Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Table India Casual Game Market Size (Million USD) by Players (2016-2021)
Figure India Casual Game Market Size Share by Players in 2017
Figure India Casual Game Market Size Share by Players in 2021
Figure Southeast Asia Casual Game Market Size (Million USD) and Growth Rate by Regions (2016-2021)
Table Southeast Asia Casual Game Market Size (Million USD) by Players (2016-2021)
Figure Southeast Asia Casual Game Market Size Share by Players in 2017
Figure Southeast Asia Casual Game Market Size Share by Players in 2021
Figure Global Casual Game Market Size (Million USD) by Regions (2021-2027)
Table Global Casual Game Market Size (Million USD) by Regions (2021-2027)
Figure Global Casual Game Market Size Share by Regions in 2021
Figure Global Casual Game Market Size Share by Regions in 2027
Figure United States Casual Game Revenue (Million USD) and Growth Rate (2021-2027)
Figure EU Casual Game Revenue (Million USD) and Growth Rate (2021-2027)
Figure Japan Casual Game Revenue (Million USD) and Growth Rate (2021-2027)
Figure China Casual Game Revenue (Million USD) and Growth Rate (2021-2027)
Figure India Casual Game Revenue (Million USD) and Growth Rate (2021-2027)
Figure Southeast Asia Casual Game Revenue (Million USD) and Growth Rate (2021-2027)
Table Global Casual Game Market Size (Million USD) by Type (2021-2027)
Figure Global Casual Game Market Size Share by Type in 2021
Figure Global Casual Game Market Size Share by Type in 2027
Table Global Casual Game Market Size (Million USD) by Application (2021-2027)
Figure Global Casual Game Market Size (Million USD) by Application in 2021
Figure Global Casual Game Market Size (Million USD) by Application in 2027

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